Home Systems Model
A formal modeling framework for analyzing household systems in terms of demand, capacity, and their temporal and modal relationships.
Building open-source systems to reduce energy costs, increase self-sufficiency, and minimize reliance on centralized services.
I build systems that prioritize accessibility, ownership, and practical value. My work focuses on tools that individuals and small-scale operators can understand, use, and adapt, without dependence on hidden platforms or recurring costs.
The goal is enabling control and long-term independence.
A formal modeling framework for analyzing household systems in terms of demand, capacity, and their temporal and modal relationships.
A general-purpose third-person controller for Godot 4.
I use an iterative development cycle structured around three stages: