Home Energy Observability System
A system for understanding and reducing household energy usage through modeling, environmental data, and behavioral insight.
Building open source systems that solve real world problems.
I build systems that prioritize accessibility, ownership, and practical value. My work focuses on tools that individuals and small-scale operators can understand, use, and adapt, without dependence on hidden platforms or recurring costs.
The goal is not merely functionality, but enabling control and long-term independence.
A system for understanding and reducing household energy usage through modeling, environmental data, and behavioral insight.
A general-purpose third-person controller for Godot 4.
I use an iterative development cycle structured around three stages: